
| Wanderwind | |
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This word is nice; it appeals to all, and seems to bring with it an unspoken aura of mystery and intellect. It’s like the random occurrence of matrix numbers, seen by many and understandable only to an elite few.
As societies and economies converge in the ever-perpetuating trend of globalisation, the disparities between the rich and the poor continue to grow, forcing the profit levels to rise while keeping wages down.
The decreasing population of middle-income earners have caused the catalytic rise in the popular notions of owning your own business, being self employed, achieving financial freedom, all wrapped around the hypnotic word call “Success”.
The revolution pounced forward with the introduction, and reinstatement of courses, books, games and facilities, all setup in the name of entrepreneurship. Government bodies and private organisations further the trend by numerous promotional waves, creating a social fad of the “entrepreneur” status, a status once thought to be nothing more than delusional to the ignorant public eye.
Education, once thought to be the backbone of mainstream earners, has in results proven to churn declining efficiency. Fingers point to both the educators and educated, with no resolution to the problem as its root.
With information made readily available from multiple sources and the increased knowledge and awareness of students, what could be taught in the past no longer sees the same “mind-penetration” effect these days, and learning the “hard way” has now re-packed itself into “lessons are to be caught, not taught”. Subtle communication is now commonly recognised as the more appealing and effective method of getting messages across and within.
The once scorned upon industry of gaming, with the aid of the above trends, have now risen to an appalling level of appeal. Those who think gaming is a thing for kids should now re-evaluate their perceptions, in view of the increasing adult gamer population.
Games, now widely recognised as education re-packaged in a fun and engaging manner, presents a much more effective and appealing alternative to the lesser educated, to learn the fundamental concepts of financial management, cash-flow, business tactics and so on.
While games have indeed become popular enough, there is still a lack of a gaming interface which sufficiently educates. Most games provide promotional value for the notion of business and entrepreneurship, but the simplified platforms, though educational, lack the depth.
Blah Blah Blah…
To cut it short I create a board-game to teach its players the art and science of trend-spotting and riding the “waves”. It wasn’t meant to be a game, but originally my own mental model for digesting global events.
The mechanics is complete, the graphics design is very tedious. Shit!